Monday, March 7, 2011

MVC3 and updates

Welcome back once more to the superforge...

This time I promise to be much more consistent with at least one post per week. It does seem I shall have time to be posting daily.

Once more into the Abyss of thought and food for thought.

Since my last post I have had quite the interesting life. Most of which I cannot speak on, lest I have to hunt down and defenestrate my good readers.

So what have I been up to you may be asking. Yard time (read: getting buff) and prepping for tournament season. Yep that's right you read it here I'm getting back on the magic cart. No magicarps... I don't do pokemon. Not only am I prepping for M:TG tourneys, but I also purchased Marvel Vs. Capcom 3 and an arcade stick in preparation for evo2k11. I plan on road tripping it up to vegas for some crazy nights and crazy days gaming and burninating.

So far it looks like I'll be runnning a team heavy on shorties and rushdown. My goto character is Amaterasu and superskrull for backup. I have yet to come up with a definite third.

In the magic arena I'll be going to a tourney in LA on the 19th running a homebrew based off of my previous dark lark deck. This deck is the ultimate creature toolbox and it's so meta it runs fulminator mage. I'll keep you readers guessing on the full list, but I'll give you a clue for a possible name: ReveTitan. The deck can lightning helix you and thoughtsieze.

So that's what I've been up to. As always comment if you like don't if you won't.

To all my burninators out there I love you. To my fam I love you too. To my mom Happy birthday, it's march eighth, so I'm early but whatev.

P.S. stay on the lookout for burninators podcast comin' down the pipes.

Tuesday, June 22, 2010

The Games: E3 hands-on

As I mentioned last week, yours truly attended the Electronic Entertainment Expo at the Los Angeles Convention Center. Last week I also promised some nice preview reviews for the games I got my hands on.

Today I fulfill that promise. So that I might save you some time here are the games I got hands on time with.:

\/Link Legend\/
OS = Official Site
SFR = Super Forge Review

\/Review List\/
1)Medal of Honor(PS3) [OS] [SFR]
2)Marvel Vs. Capcom 3(PS3) [OFansite] [SFR]
3)Legend of Zelda: Skyward Sword(Wii)[OS] [SFR]
4)Castlevania(PS3) [OS] [SFR]
5)Metroid: Other M(Wii) [OS] [SFR]
6)Sonic 4(Xbox) [OS] [SFR]

\/Recap\/
Take this to the bank

----------------------------------------------------------------------------------------------


Although I only got my hands on these six titles, I was able to get a few peeks at various other demos. Between standing in line, taking pics, and trying to grab as much SWAG as I could get my hands on, this is what I found.

SFR:Medal Of Honor

So if you've looked around the nets recently or followed any other sort of E3 coverage you would know the shift that the Medal of Honor franchise is taking. If you don't know, then it's a good thing I am here, here for you.

The Medal of Honor franchise is rebooting and retooling, transitioning from the trenches and atomic bombs of World Wars past to the trenches and atomic bombs of modern global conflict. Now that you're in the loop let's get down to the nuts and bolts of this beast, the elements wherein it succeeds and where they fall short. The game makers and game breakers for me are the controls and aforementioned retooling. (Side note: For those of you who already knew about the retooling, it is likely you know why it threatens the viability of EA's product... For those of you who didn't, you're in for an enlightening little treat.)

I have to stress that overall the Medal of Honor Multiplayer experience was fun and engaging. If you've ever played a shooter on console, it is likely that you can pick up and play this game without too steep of a learning curve. The gameplay itself is not overly complex and does not generally feel sluggish. That being said, playing this game on the PS3 with the dualshock3 controller just doesn't feel right. If you have large hands like myself, you will find that the analog sticks are far too close together and they don't lend themselves to the action on screen. It is hard to describe, but the analog sticks are too loose somehow and the movements don't feel as tight or crisp as I would prefer. That in combination with right trigger feeling like a button and not a trigger drew me out of the game experience slightly. Overall the control scheme is just fine, but I think it could use a few minor tweaks. The one thing that will bring this game down... it already exists.

That's right a little franchise known as modern warfare already beat these guys to the punch. This game might as well be called Medal of Modern Warfare v1.0. This game very nearly resembles a one-to-one rehashing of Modern Warfare. MOH has kill streaks and everything, although one must make a choice between using the offensive or defensive version. As much as this title may not be original, I don't think they are in the wrong for making this game and I think people should buy and play it for this reason alone: The company that makes modern warfare (Infinity Ward) broke off from the studio that makes MOH (Treyarch). IW took some of the best designers and coders from their ex-studio and made a killing with the MW franchise and they are unwilling to share the tech and tools with Treyarch. I have a certain affinity for the MOH series specifically MOH:AA and the studio deserves our support so that they can make more and better games.

SFR:Marvel Vs. Capcom 3

Marvel Versus Capcom 3 or MVC3 as it is commonly known was the second game I played. MVC3 was my second favorite game, quite nearly made the top spot, but got beaten out by nostalgia. In the past year I learned a new appreciation for the versus series, getting in plenty of time on the legendary MVC2 after gaining something that some might call decency at that game, I was hooked. Now for that review.

Capcom knows what they did right with the MVC franchise and in this case more of the same is not a bad thing. The core gameplay remains the same. This new iteration of the versus franchise is very fun and engaging. It's fast-paced and competitive as always. I hated one thing about this game that I wasn't ready for... Apparently capcom is moving the versus franchise to the Tatsunoko control scheme (Light, medium, heavy, assit, switch, and dash).

I played the pants off this game. Keep in mind I only played it on the arcade sticks, so I felt the controls other than the switch away from MVC2 were just fine. No comment on the ps3 controller and how it relates to the experience. The first time I ran this game I figured I could bring my mvc2 skills out, didn't even check the control scheme. Needless to say I got somewhat wrecked. From then on I checked the controls and threw down for some wins...

The game looks solid I like it and can't wait to find a friend with a ps3 and arcade sticks to get my jam on. There was also a competition to win a kickass shirt from Capcom... the line for that was too long and 5 wins in a row was required to get one... I didn't have time to wait and school five punks just to win a shirt lol.


SFR:Legend of Zelda: Skyward Sword

This review is gonna short sharp and to the point. How often does nintendo make a mistake with Legend of Zelda? Never that's how often. THE END...

Serioiusly though, even counting the "Oh so horrible" Windwaker title was definitely not a bad Zelda tittle and it definitely was not the apocalyptic franchise ending title doomsayers purported it would be. Anyway, this isn't a Windwaker review. THIS IS SKYWARD SWORD.

LOZ: SS felt like your typical zelda action platformer fare. Skyward Sword looks like Zelda walks like Zelda... I'm confident this will be a solid Zelda title, only this one was designed specifically for the Wii. This time they are making the wiimote and wii functionality essential to the core gameplay, rather than the teritiary implementation used in twilight princess. Not only do they have enemies that require a specific slashing plane to defeat, but they added the ability to charge your attacks, lift your shield, and defeat octorocks in clever little ways... the list of wiimote focus go on and on. I am sure this game has a solid framework as far as gameplay and design goes. I also know the narrative they will create around this functionality will enhance the experience.

Point of the Story: This game will move units it's zelda and it's done perfectly for the wii. If this is any indicator and if past success is any metric the final product will be of the highest Caliber.

SFR:Castlevania

This entrance in the Castlevania franchise is a nice departure, but may be another example of a game where it's strengths and inspirations may be the reason why this game doesn't perform as well as the producers may have expected. What makes this game great?

Castlevania resembles a cross-section of action platforming akin God of War meets Ninja Gaiden.
The problem here is not that using the basis of a great game or two is bad, but that the mindshare of the consumer has already been occupied by the aforementioned titles. Also this game has taken the model provided by two outstanding games and has applied a proper Castlevania aesthetic and feel.

The verdict: This game is a straightforward action platformer with the right amount of complexity. Simple, yet not moronic or lazy. This game looks feels and plays like a proper Castlevania addition. The main character has a cross-whip... it's Castlevania done right. If I had a PS3 and the money to throw around for this title, it's as sure a purchase as Bayonetta for 360. It doesn't look like a megaton announcement to me and if your choice is this or New Vegas... You should head toward the city of sin.

SFR:Metroid: Other M

As I mentioned in my last post E3 is composed of plenty of lines and the new Metroid title was responsible for one of them. After spending close to 20 min. (at least) waiting, I was given a most splendiferous treat in the form of Metroid: Other M

If you played the original metroid or any of the early titles (also the GBA titles), the gameplay here will be immediately familiar. The control scheme is nice and no wii peripherals were neccessary to play, just the wiimote, a wii and Metroid.

Metroid was a nice intersection between a 3 dimensional platform experience, that's right this game has literal depth (figurative depth thanks to team Ninja), and a 2 dimensional feel. Samus is controlled holding the wiimote sideways and moving here around with the d-pad, 1 and 2 buttons to shoot and jump respectively. You could goto morph ball with A and the transition was smooth as silk. The level design was well done, though you're hit by a curveball... story everywhere. It catches you quite off guard, but clearly Team Ninja's involvement in this game brings the story to the fore... The 15 or so minute demo had a cutscene of about the same length at the end... Seriously though the injection of real story elements is well deserved here and I believe it was deliberately emphasized in the demo.

Personally I never thought metroid actually needed a real story. This one has story to spare. It was a good game and my only gripe... a big gripe. You can't move while in visor mode. If I owned a wii, I would hate having to constantly transition between pointing the wiimote at the screen and using it as a controller.

I like that they have the first person mode that joins the progress made in the Prime titles with the classic 2d sidescrolling experience that established the franchise, but I dislike the lack of mobility as it may cause some awkward and clunky game experiences. I do understand the necessity for that lack of mobility as it would render the 3rd person mode completely irrelevant with regard to navigating the game space. Alas they did what they had to do although, I think the difficulty of bosses won't come from gameplay, but from this specific element of the control scheme.

If you own a wii look for this game comin down the pipes and buy it... If you love metroid and own a wii you've already purchased it and don't know it yet. For everyone else these aren't the metroids you're looking for.


SFR:Sonic 4

Surprisingly the game I loved the most is getting the shortest review, but I did indeed love it and I'm not sure my words can do this series enhancement justice... it was a beautiful day.

Sonic 4 was what I have always been waiting for since I played the Sonic games on my genesis. This game is definitely what sega and the franchise have needed to go back to. They kept what was right about the adventure titles and went back to the sidescrolling approach to gameplay. It seems as though they slowed sonic down a bit, but it doesn't hamper gameplay in the slightest.

They kept the double jumps and dash attack from the adventure titles. It doesn't screw up the gameplay, it seemed to actually open up a lot of design space. As far as awesome reboots go I give the award to sonic... Also I love sega so I can't bare seeing whats been happening to them since the dreamcast. So Sonic 4 is my game for the show... This in combination with bayonetta and Vangaurd, a game I never heard of until E3, shows me Sega is makin their move back to the gaming limelight. I still weep for them late in the night for those years when the industry abused them.


Recap

I found every one of these games enjoyable and they all show promise. Personally I am endeared to Sonic 4 because of what it says about SEGA's return to it's roots and MVC3 akes me shiver with excitement at a 2d fighter I can't wait to play. If you can afford these games it is likely that you should buy them when they come out. That is unless you already own Modern Warfare 2, then you may not have to buy MOH, but you still should.

Post comment \/ down there in the comment section.

P.S. Comin down the pipes I begin an analysis of the future of gaming check it out here later this week or early next week. It looks like it need only be one installment, but as the analysis grows it may require multiple installments... stay tuned for the future.

Wednesday, June 16, 2010

E3, yeah I went there

Before I go into my E3 experience, I have to apologize for the lack of a blog entry from last week. I made a promise, most importantly to myself, that I would post on here weekly (for some insanely masochistic reason) in order to keep my writing skills sharp. Perhaps to say a thing or two about a thing or two, I don't really know. Anyway, the point of that ramble is: I planned on posting, but didn't. I planned on continuing with the Rage of Angels short story/novelette I've been working. Alas I cannot bring you anything from that as I left my notebook containing my progress with that piece in my brother's car. This also means a delay in the piece in it's entirety. When I get the book back both elements of the process will return in full.

Now that's outta the way how bout some E3 recap.

I assume with all the E3 coverage around the internets and television, I don't really bring much new information to the discourse on gaming. Luckily for myself and you I'm gonna talk about the experience anyway.

From the start early in the morning, about 10am
you can tell that this is an epicenter of geekdom. Between the glasses, camera crews, sweaty man-flesh and Asians, you could smell the gaming goodness just beyond the threshold.

More to the point it's just about as awesome as it seems when watching it on TV, but there are some pros and cons to the live experience.

On TV There are:
1) No lines
2)relatively unlimited access
3)Booth babes
4) No Lines

In real Life there are:
1) Lines
2) Not enough time
3)Booth Babes :)
4)hands on gaming
5)SWAG

Seriously though the entire experience is a sensual onslaught unlike any other, but the lines are killer. I spent the fifteen minutes waiting in line to play the new Zelda game... it was worth it. The entire experience was great I got in a bunch of pictures, saw some great games along the way, and got some amazing SWAG, or S*** We All Get. I didn't get as many posters as my last outing but I did get infinitely more shirts(last time it was 0 this time it was 3).

I picked up a zelda shirt for waiting in line to play Zelda. I got a bulletstorm shirt from waiting in line for burgerstorm, *snicker *snicker, burgerstorm . Finally and most favoritely that's right favoritely, I got my self a Halo: Reach T-shirt. I didn't get that one in line. I go that one by skipping the line for reach demoness and being my usual outrageous self. The dude at the microoft booth handing out the shirts thought I was more awesome than the fifty other people standing around me shouting and decided I deserved a shirt... that dude was super cool.

There was a ton of cool stuff and this post is getting quite long so I guess I'll make a post or two about my thoughts on the games I played... those posts coming to you live today?

Sunday, June 6, 2010

Return to Super Forging (The Rage of Angels preview)

Well it looks like I have been away from the blogosphere for quite sometime now and it also appears that I didn't post much when I was around. It has been hard for me to make time for this little corner of the interwebs as it hasn't been much of a priority, but I have recently come to the conclusion that if I'm gonna do some writing then I might as well do some writing.

So once again I introduce the Super Forge and this time I'll be more consistent. What am I going to do for you the reader? Not much, but I do hope what I do do is entertaining or enlightening in some fashion. This little area here, the Super Forge, is going to serve multiple roles including but not limited to: Soap box, waxing philosophic, venting frustration, and posting up stories(some short some long some whole and others in pieces.)

So now that the reintroduction is outta the way how bout I give you the first little section of this piece I'm working on-
The Rage of Angels: Part 1

V-O-N K-R-A-U-S

Finally the paper work is finished Victor thinks as he breathes a sigh of relief. Victor never really enjoyed paper work, preferring a hard day's work of manual labor to sitting behind a desk signing papers. Whether Victor likes it or not his strict work ethic compels him to execute such humdrum tasks before going about the work he finds truly invigorating. As Victor reaches for a file he catches a glimpse of Steffen, thwarting the child's efforts to go unnoticed as he peers into the office from the hall.

Steffen is quite the spitting image of his father. Of course he has a softer look to him, thanks in no small part to his age and his mother's addition to the gene pool. The hazel eyes and sandy brown hair were definitely his father's contribution, but the hawk-like features and demeanor were his trademark. This boy could not be mistaken for anything but his father's child. He may only come up to his father's hip, knee-high to a grasshopper Victor Von Kraus would always jibe in his stern yet jovial tone.

"Steffen you know you're knee-high to a grasshopper and... I'm afraid it looks like you won't get any bigger kid."

That is what he would actually say, then he'd chuckle and ruffle the boy's hair. Victor always found it funny. He knew Steffen would likely surpass his own six feet two inches and by a healthy margin at that. That is if the medical charts were correct. Good looks, a sharp nose, thin lips and impressive stature weren't the only things Steffen had inherited from his father. Apparently the boy loved manual labor just as much as his father and the field hands said he is a quick learner to boot. It definitely made Steffen Von Kraus quite the asset on the Von Kraus farmstead on Agredis IX, the ninth planet in the Agredis system.

It isn't as if Victor really needs his son's help in the fields. Victor employs a veritable army of settlers on this frontier planet maintaining the operations of the farmstead. Nevertheless he loved his son's eagerness and willingness to work. Victor also figured it was another way for his son to build rapport among his future employees. Victor knows a happy worker is a productive worker and he knows damn well Steffen would know it. Victor took careful measures in reminding his employees that his wealth is their wealth and without them nothing on 'gredis, as the locals call it, would be possible.

Upon seeing Steffen in the hall, Victor calls out to him "Well now I've already seen ya. You might as well come on in boy." his voice accustomed to giving orders. Steffen, accustomed to following said orders, sidles up to the door with a guilty look plastered across his young countenance. He looks up slowly, meeting the accusing gaze of his father, saying "I'm sorry I know you don't like to be disturbed while you're working."

"Bah" his father replies waving his hand dismissively. "It's no bother I've just finished up here anyway. Now come on over here and hop up on dear ol' dad's lap."

"Daaaaaaad" Steffen responds plaintively "I'm not a li'l kid anymore, that stuff's fer babies."

"Oh is it now!?" Victor says with mock surprise and continues "You aren't more 'n five aintcha?"

"Daaad" Steffen rang back again, this time with an exasperated huff. "I'm twelve and a half. In six months I'll be a grown man." He says standing up straighter and taller, puffing out his chest, and crossing his arms defiantly.

"Well now, isn't that something. I guess grown men don't wanna see how the family business is run." Victor says with a sly grin....

Well there's the preview??/opening, a bit more than I was planning to write, but as I transcribed it I kept realizing that more might be neccesary to get yall hooked. Hopefully you are hooked. It'll be at least a week ( and that's stretching it) before I finish The rage of angels. It looks like good stuff and it's a story I've been itchin to tell. I'm going to try posting on a weekly basis now as I don't really have anything better to do.... though I'd like to post more frequently.

That's it for today. If you want to leave a comment that's cool. If you don't that's cool too. If you do that's even cooler. If it's constructive or informative or I find it interesting that's coolest.

Tuesday, June 9, 2009

Regionals that's so old news

So I finally muster up the courage/initiative to do a little bit more writing for this blog as well as writing in general. Since the most noteworthy thing I have done in relation to magic was compete in regionals in Phoenix I might as well regale you with a tale of my 3-4 finish at said regionals. Before we can talk about how the games went I have to let you know which deck I took there and why. As most people that have seen me play magic know, I love to play a rogue deck that many people aren't prepared for. This is how the deck "Dark Lark" looks:

3x Mind Stone
4x Blightning
4x Volcanic Fallout
1x Wrath of God
1x Austere Command
2x Terminate
3x Path to Exile
2x Banefire
3x Ajani Vengeant
2x Makeshift Mannequin
25 Non-Creature Spells

3x Anathemancer
4x Tidehollow Sculler
3x Reveillark
2x Siege-Gang Commander
12 Creature Spells

3x Reflecting pool
3x Graven Cairns
2x Rugged Prairie
2x Fetid Heath
2x Caves of Koilos
1x Battlefield Forge
2x Sulfurous Springs
2x Swamp
4x Mountain
3x plains
24 Lands

I put this deck together with a couple of decks in mind BWT and 5cc playtesting against both of these decks I found it was pretty vicious and quite reliable. I looked at from a pure numbers standpoint and it didn't really have a bad match up against any of the decks any the current meta. When I took this to Regionals I was quite happy with its performance, because as long as I kept the right hands it did what it was supposed to do. In my first match in my first round I played against 5cc The anathemancer alone did at least 14 points of damage, it took 2 cruel Ultimatums and a few broodmates for him to kill me. The whole game 5cc was on the ropes. In game 2 I brutalized him with anathemancer volcanic and a couple of banefire's to the dome. The Round was tied up 1-1 in game three I see a brutal opening hand with two banefires land and Ajani vengeant. He opens with a tapland, and I draw another land drop it and say go. He plays reflecting pool next to his vivid creek and says go. I rip another land off the top play it and pass. He misses his land drop and passes. I rip another land and play blightning, boom he swerves it back at me effectively getting 3 cards and 3 damage on me for a blue and a red. Okay I think Im screwed now. He misses another land drop and says go, Im pretty sure I've got this game in the bag, so I follow up with another blightning. Guess what? swerve right back to my face and now I've only got one card in hand, he plays his another tapland and passes. I stick ajani Vengeant keep his lands tapped blow em up rip another one off the top and brutalize him with Anathemancer and lark. After winning round 1 I was pretty confident. Round 2 I play BWT and am sure I can beat him. First game I play sloppy against a good player and take a loss that shouldn't have happened. Game two I come out tight wiping his board several times and keeping him off the windbrisk activation. I play tidehollow sculler and anathemancer attack for four play ajani vengeant and volcanic fallout to wipe again. next turn I drop reveillark but he comes back online with a burrenton forgetender a cloudgoat and the blossom is still making fairie tokens. I rip a wrath off the top attack with reveillark and its gg with anathemancer and ajani doing damage to the dome, and since the anathemancer's trigger wasn't on the stack yet the forgetender got nothin. Game 3 I would have won if not for those darn kitchen sinks. The deck performed quite well with two early blightnings followed ajani vengeant but he drops two kitchen finks in short order. I shot one with ajani then followed up with an infest and terminate for the one that hadn't yet persisted. He barely won that match with 2 life. The rest of my matches were not too exciting, either the deck did what it was supposed to or I played against bant aggro decks and didnt see a lick of removal after sideboarding in condemn, 2 infests, and another austere. That just doesn't make sense. Hopefully the skeleton of this deck will still be viable for future T2 competition with the introduction of silence in m10 and the possibilities with Zendikar this BWR control deck could get pretty nasty in the future.

Wednesday, March 25, 2009

Why You Be Tron?

When I first heard that there would be an extended Magic Pro-Tour Qualifier headed to Phoenix, I thought it would be fun and interesting to run a deck. I looked at the extended card pool and the popular decks in the format then came to the conclusion that I didn't want to run the popular net decks. I started brainstorming with my buddies and other people from my playgroup. After a lot of back and forth I came to realize that I wanted to run a deck that matches my style, push my win margin to the razor thin limit, use a vicious lock against my opponent and try to improve my decision making and analytic skills by playing something that necessitated more forethought in play on my part. Initially the deck started as a complicated maralen, mindlock, colfenor's plans, and rule of law delay deck that would allow me to sit back and watch my opponents die unable to do anything about it. The deck was almost together but the tech and tweaks I had to do became frustrating, I talked the deck over with friends and saw that the theory behind the deck was sound, but there were already some archetypes out there doing it better. We ripped the deck to pieces and used its remains to construct U/B tron.

I chose U/B version of tron over the other G/U and W/U builds for a few reasons:
a)Black is the color that really made me love magic
b)The creature heavy meta screams for removal.
c)Urborg Tomb of Yawgmoth + Sundering Titan garauntees an opponents land

The main deck is finished and breaks down like this:

4xThirst for Knowledge
4xDimir Signet
4xMana Leak
4xCondescend
1xCrucible of Worlds
3xDamnation
2xMindslaver
2xSundering Titan
1xGrim Poppet
1xZombify
1xAcademy Ruins
1xUrborg, Tomb of Yawgmoth
4xUrza's Tower
4xUrza's Power Plant
4x Urza's Mine
3xChrome Mox
4xChalice of the Void
2xIsland
2xFrost Marsh
2xTolaria West
4xRiver of Tears
3xGifts Ungiven

So how does this work... Well the goal is to get the urzatron online early with chrome mox or dimir signet for coloration, drop mindslaver sundering titan and academy ruins to lock the game.
Sundering Titan bashes your opponents face, mindslaver makes their turn irrelevant and academy ruins starts the cycle all over again recurring your mindslaver. Obviously You won't always be able to open with a turn four sundering titan or mindslaver lock even if you do you have to make it to turn four. that's where the other cards shine, the chalices tell your opponents they cant play some of the greatest spells in exteneded, chrome mox turns on a chalice for one first turn... on the play that means no first turn plays for the guy across the table and locks out most of zoo, mana leak and condescend give you early counter magic sans chalice.

The critical part of the deck which I love is this deck has pretty decent matchups against most others, but only if you make the right plays and keep the right hands. Yes this deck can beat ravinity, zoo and elf-ball, but only if you stay within your play mistake margin which is practically zero. Never take a questionable hand especially if you're in the second game of a match, they've seen what you've got so it's mandatory that youtrim the fat on your magic play. In play testing this I have been handily beaten by subpar Type 2 decks, because I got arrogant and figured I could play around a weak hand F.Y.I. it can't be done. This deck is flexible and pushes you to play smarter magic. I will continue to tech and tweak this until the PTQ.

I think this quote from a classic magic card fits this decks motto:
"You'll bend to my will- with or without your precious sanity"

Monday, March 23, 2009

Hey Hey Hey

Hey everybody, I thought I would make my first post an article about some sort of gaming concept or another to set the tone for my blog. I was going to do that until I realized I didn't want to be as ambitious as jeff @ homebrewmagic.blogspot.com. I have decided to ease on in by setting up an agreement between myself and all you folks on the interwebs:

I made this blog to talk about what matters to gamers whether it be CTCG or console games and what makes those games tick.

I will let you know what I'm doin in my gaming quest i.e. MTG PTQ's or blowin' through RE5 in one night. I take suggestions and love reader feedback as long as it isn't moronic or a waste of my time.

Let's do it to it.

oh yeah check out the quote it's from a piece of literature I am throwing together.

"I will burn your world to the ground and when everything you love has died, when your soul is crushed, I will come to destroy your body."
-Dagrak Thure, Promise to Opposition